pub struct ProceduralTextureAssignment {
pub baseUID: u32,
pub material: PPtr,
pub shaderProp: Enum_FastPropertyName__String,
}Expand description
ProceduralTextureAssignment is a sub class of the Unity engine since version 4.5.0.
Fields§
§baseUID: u32§material: PPtrPPtr<ProceduralMaterial>: (4.5.0 - 2017.4.40f1)
shaderProp: Enum_FastPropertyName__StringTrait Implementations§
Source§impl Debug for ProceduralTextureAssignment
impl Debug for ProceduralTextureAssignment
Source§impl<'de> Deserialize<'de> for ProceduralTextureAssignment
impl<'de> Deserialize<'de> for ProceduralTextureAssignment
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for ProceduralTextureAssignment
impl RefUnwindSafe for ProceduralTextureAssignment
impl Send for ProceduralTextureAssignment
impl Sync for ProceduralTextureAssignment
impl Unpin for ProceduralTextureAssignment
impl UnwindSafe for ProceduralTextureAssignment
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more