Preset

Struct Preset 

Source
pub struct Preset {
    pub m_Name: String,
    pub m_Properties: Vec<PropertyModification>,
    pub m_TargetType: PresetType,
    pub m_ExcludedProperties: Option<Vec<String>>,
}
Expand description

Preset is a class of the Unity engine since version 2018.1.0b2. Exert from Unity’s scripting documentation: A Preset contains default values for an Object. The Preset class contains the type of the Object used to create it and a list of each serialized property/value pair of this Object. It can be used to store informations from any serializable Object in the Editor and apply them back to this Object or any other Object of the same type. Presets can also be saved as Assets using the .preset extension in order to.

Fields§

§m_Name: String

The name of the object.

§m_Properties: Vec<PropertyModification>§m_TargetType: PresetType§m_ExcludedProperties: Option<Vec<String>>

List of properties to ignore when applying the Preset to an object. Vec: (2020.1.0b1 - 2022.3.2f1)

Trait Implementations§

Source§

impl Debug for Preset

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl<'de> Deserialize<'de> for Preset

Source§

fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
Source§

impl Serialize for Preset

Source§

fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

§

impl Freeze for Preset

§

impl RefUnwindSafe for Preset

§

impl Send for Preset

§

impl Sync for Preset

§

impl Unpin for Preset

§

impl UnwindSafe for Preset

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,