pub struct MovieTexture {
pub m_Name: String,
pub m_AudioClip: Option<PPtr>,
pub m_ColorSpace: Option<i32>,
pub m_DownscaleFallback: Option<bool>,
pub m_ForcedFallbackFormat: Option<i32>,
pub m_IsAlphaChannelOptional: Option<bool>,
pub m_Loop: Option<bool>,
pub m_MovieData: Option<Vec<u8>>,
}Expand description
MovieTexture is a class of the Unity engine since version 3.4.0. Exert from Unity’s scripting documentation: MovieTexture has been removed. Use VideoPlayer instead.
Fields§
§m_Name: StringThe name of the object.
m_AudioClip: Option<PPtr>PPtr<AudioClip>: (3.4.0 - 2019.2.21f1)
m_ColorSpace: Option<i32>i32: (3.5.0 - 2019.2.21f1)
m_DownscaleFallback: Option<bool>bool: (2017.3.0b1 - 2022.3.2f1)
m_ForcedFallbackFormat: Option<i32>i32: (2017.3.0b1 - 2022.3.2f1)
m_IsAlphaChannelOptional: Option<bool>bool: (2020.2.0b1 - 2022.3.2f1)
m_Loop: Option<bool>bool: (3.4.0 - 2019.2.21f1)
m_MovieData: Option<Vec<u8>>Vec
Trait Implementations§
Source§impl Debug for MovieTexture
impl Debug for MovieTexture
Source§impl<'de> Deserialize<'de> for MovieTexture
impl<'de> Deserialize<'de> for MovieTexture
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for MovieTexture
impl RefUnwindSafe for MovieTexture
impl Send for MovieTexture
impl Sync for MovieTexture
impl Unpin for MovieTexture
impl UnwindSafe for MovieTexture
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more