pub struct AvatarMask {
pub m_Elements: Vec<TransformMaskElement>,
pub m_Mask: Vec<u32>,
pub m_Name: String,
}Expand description
AvatarMask is a class of the Unity engine since version 4.1.0. Exert from Unity’s scripting documentation: AvatarMask is used to mask out humanoid body parts and transforms. They can be used when importing animation or in an animator controller layer.
Fields§
§m_Elements: Vec<TransformMaskElement>§m_Mask: Vec<u32>§m_Name: StringThe name of the object.
Trait Implementations§
Source§impl Debug for AvatarMask
impl Debug for AvatarMask
Source§impl<'de> Deserialize<'de> for AvatarMask
impl<'de> Deserialize<'de> for AvatarMask
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for AvatarMask
impl RefUnwindSafe for AvatarMask
impl Send for AvatarMask
impl Sync for AvatarMask
impl Unpin for AvatarMask
impl UnwindSafe for AvatarMask
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more