AudioChorusFilter

Struct AudioChorusFilter 

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pub struct AudioChorusFilter {
    pub m_Delay: f32,
    pub m_Depth: f32,
    pub m_DryMix: f32,
    pub m_Enabled: u8,
    pub m_GameObject: PPtr,
    pub m_Rate: f32,
    pub m_WetMix1: f32,
    pub m_WetMix2: f32,
    pub m_WetMix3: f32,
    pub m_FeedBack: Option<f32>,
}
Expand description

AudioChorusFilter is a class of the Unity engine since version 3.4.0. Exert from Unity’s scripting documentation: The Audio Chorus Filter takes an Audio Clip and processes it creating a chorus effect. The chorus effect modulates the original sound by a sinusoid low frequency oscillator (LFO). The output sounds like there are multiple sources emitting the same sound with slight variations (resembling a choir).See Also: Audio Chorus Filter information.

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§m_Delay: f32

Chorus delay in ms. 0.1 to 100.0. Default = 40.0 ms.

§m_Depth: f32

Chorus modulation depth. 0.0 to 1.0. Default = 0.03.

§m_DryMix: f32

Volume of original signal to pass to output. 0.0 to 1.0. Default = 0.5.

§m_Enabled: u8

Enabled Behaviours are Updated, disabled Behaviours are not.

§m_GameObject: PPtr

The game object this component is attached to. A component is always attached to a game object. PPtr<GameObject>: (3.4.0 - 2022.3.2f1)

§m_Rate: f32

Chorus modulation rate in hz. 0.0 to 20.0. Default = 0.8 hz.

§m_WetMix1: f32

Volume of 1st chorus tap. 0.0 to 1.0. Default = 0.5.

§m_WetMix2: f32

Volume of 2nd chorus tap. This tap is 90 degrees out of phase of the first tap. 0.0 to 1.0. Default = 0.5.

§m_WetMix3: f32

Volume of 3rd chorus tap. This tap is 90 degrees out of phase of the second tap. 0.0 to 1.0. Default = 0.5.

§m_FeedBack: Option<f32>

f32: (3.4.0 - 4.1.5)

Trait Implementations§

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impl Debug for AudioChorusFilter

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for AudioChorusFilter

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for AudioChorusFilter

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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