pub struct VFXEditorTaskDesc {
pub buffers: Vec<VFXMapping>,
pub params: Vec<VFXMapping>,
pub processor: PPtr,
pub shaderSourceIndex: i32,
pub values: Vec<VFXMapping>,
pub _type: Option<i32>,
pub temporaryBuffers: Option<Vec<VFXMappingTemporary>>,
}Expand description
VFXEditorTaskDesc is a sub class of the Unity engine since version 2018.3.0f2.
Fields§
§buffers: Vec<VFXMapping>§params: Vec<VFXMapping>§processor: PPtrPPtr<NamedObject>: (2018.3.0f2 - 2020.1.0a12)
shaderSourceIndex: i32§values: Vec<VFXMapping>§_type: Option<i32>i32: (2018.3.0f2 - 2020.1.0a12)
temporaryBuffers: Option<Vec<VFXMappingTemporary>>Vec
Trait Implementations§
Source§impl Debug for VFXEditorTaskDesc
impl Debug for VFXEditorTaskDesc
Source§impl<'de> Deserialize<'de> for VFXEditorTaskDesc
impl<'de> Deserialize<'de> for VFXEditorTaskDesc
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for VFXEditorTaskDesc
impl RefUnwindSafe for VFXEditorTaskDesc
impl Send for VFXEditorTaskDesc
impl Sync for VFXEditorTaskDesc
impl Unpin for VFXEditorTaskDesc
impl UnwindSafe for VFXEditorTaskDesc
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more