pub struct UVAnimation {
pub cycles: f32,
pub x_Tile: Option<i32>,
pub y_Tile: Option<i32>,
}Expand description
UVAnimation is a sub class of the Unity engine since version 3.4.0.
Fields§
§cycles: f32§x_Tile: Option<i32>i32: (3.4.0 - 2018.2.21f1)
y_Tile: Option<i32>i32: (3.4.0 - 2018.2.21f1)
Trait Implementations§
Source§impl Debug for UVAnimation
impl Debug for UVAnimation
Source§impl<'de> Deserialize<'de> for UVAnimation
impl<'de> Deserialize<'de> for UVAnimation
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for UVAnimation
impl RefUnwindSafe for UVAnimation
impl Send for UVAnimation
impl Sync for UVAnimation
impl Unpin for UVAnimation
impl UnwindSafe for UVAnimation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more