pub struct SubCollider {
pub m_Collider: PPtr,
pub m_ColliderPaths: Vec<Vec<IntPoint>>,
}Expand description
SubCollider is a sub class of the Unity engine since version 5.6.0b1.
Fields§
§m_Collider: PPtrPPtr<[Collider2D]>: (5.6.0b1 - 2022.3.2f1)
m_ColliderPaths: Vec<Vec<IntPoint>>Trait Implementations§
Source§impl Debug for SubCollider
impl Debug for SubCollider
Source§impl<'de> Deserialize<'de> for SubCollider
impl<'de> Deserialize<'de> for SubCollider
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for SubCollider
impl RefUnwindSafe for SubCollider
impl Send for SubCollider
impl Sync for SubCollider
impl Unpin for SubCollider
impl UnwindSafe for SubCollider
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more