pub struct StateMachineBehaviourVectorDescription {
pub m_StateMachineBehaviourIndices: Vec<u32>,
pub m_StateMachineBehaviourRanges: Vec<(StateKey, StateRange)>,
}Expand description
StateMachineBehaviourVectorDescription is a sub class of the Unity engine since version 5.0.0f4.
Fields§
§m_StateMachineBehaviourIndices: Vec<u32>§m_StateMachineBehaviourRanges: Vec<(StateKey, StateRange)>Trait Implementations§
Source§impl<'de> Deserialize<'de> for StateMachineBehaviourVectorDescription
impl<'de> Deserialize<'de> for StateMachineBehaviourVectorDescription
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for StateMachineBehaviourVectorDescription
impl RefUnwindSafe for StateMachineBehaviourVectorDescription
impl Send for StateMachineBehaviourVectorDescription
impl Sync for StateMachineBehaviourVectorDescription
impl Unpin for StateMachineBehaviourVectorDescription
impl UnwindSafe for StateMachineBehaviourVectorDescription
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more