SpriteAtlasImporter

Struct SpriteAtlasImporter 

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pub struct SpriteAtlasImporter {
    pub m_AssetBundleName: String,
    pub m_AssetBundleVariant: String,
    pub m_ExternalObjects: Vec<(SourceAssetIdentifier, PPtr)>,
    pub m_Name: String,
    pub m_UsedFileIDs: Vec<i64>,
    pub m_UserData: String,
    pub m_BindAsDefault: Option<bool>,
    pub m_PackingSettings: Option<PackingSettings>,
    pub m_PlatformSettings: Option<Vec<TextureImporterPlatformSettings>>,
    pub m_SecondaryTextureSettings: Option<Vec<(String, SecondaryTextureSettings)>>,
    pub m_TextureSettings: Option<TextureSettings>,
    pub m_VariantMultiplier: Option<f32>,
}
Expand description

SpriteAtlasImporter is a class of the Unity engine since version 2020.1.0b1. Exert from Unity’s scripting documentation: SpriteAtlasImporter imports SpriteAtlasAsset and generates SpriteAtlas.

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§m_AssetBundleName: String

Get or set the AssetBundle name.

§m_AssetBundleVariant: String

Get or set the AssetBundle variant.

§m_ExternalObjects: Vec<(SourceAssetIdentifier, PPtr)>

Vec<(SourceAssetIdentifier, PPtr<[Object]>)>: (2020.1.0b1 - 2022.3.2f1)

§m_Name: String

The name of the object.

§m_UsedFileIDs: Vec<i64>§m_UserData: String

Get or set any user data.

§m_BindAsDefault: Option<bool>

bool: (2022.1.0b1 - 2022.3.2f1)

§m_PackingSettings: Option<PackingSettings>

SpriteAtlasPackingSettings to use when packing this SpriteAtlas. PackingSettings: (2022.1.0b1 - 2022.3.2f1)

§m_PlatformSettings: Option<Vec<TextureImporterPlatformSettings>>

Vec: (2022.1.0b1 - 2022.3.2f1)

§m_SecondaryTextureSettings: Option<Vec<(String, SecondaryTextureSettings)>>

Vec<(String, SecondaryTextureSettings)>: (2022.1.0b1 - 2022.3.2f1)

§m_TextureSettings: Option<TextureSettings>

SpriteAtlasTextureSettings of the packed Texture generated by this SpriteAtlas. TextureSettings: (2022.1.0b1 - 2022.3.2f1)

§m_VariantMultiplier: Option<f32>

f32: (2022.1.0b1 - 2022.3.2f1)

Trait Implementations§

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impl Debug for SpriteAtlasImporter

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for SpriteAtlasImporter

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for SpriteAtlasImporter

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,