pub struct ShaderIncludeImporter {
pub m_AssetBundleName: String,
pub m_AssetBundleVariant: String,
pub m_ExternalObjects: Vec<(SourceAssetIdentifier, PPtr)>,
pub m_Name: String,
pub m_UsedFileIDs: Vec<i64>,
pub m_UserData: String,
}Expand description
ShaderIncludeImporter is a class of the Unity engine since version 2021.2.0b1.
Fields§
§m_AssetBundleName: String§m_AssetBundleVariant: String§m_ExternalObjects: Vec<(SourceAssetIdentifier, PPtr)>Vec<(SourceAssetIdentifier, PPtr<[Object]>)>: (2021.2.0b1 - 2022.3.2f1)
m_Name: String§m_UsedFileIDs: Vec<i64>§m_UserData: StringTrait Implementations§
Source§impl Debug for ShaderIncludeImporter
impl Debug for ShaderIncludeImporter
Source§impl<'de> Deserialize<'de> for ShaderIncludeImporter
impl<'de> Deserialize<'de> for ShaderIncludeImporter
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for ShaderIncludeImporter
impl RefUnwindSafe for ShaderIncludeImporter
impl Send for ShaderIncludeImporter
impl Sync for ShaderIncludeImporter
impl Unpin for ShaderIncludeImporter
impl UnwindSafe for ShaderIncludeImporter
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more