pub struct PlatformSettings {
pub m_AllowsAlphaSplitting: bool,
pub m_BuildTarget: String,
pub m_CompressionQuality: i32,
pub m_CrunchedCompression: bool,
pub m_MaxTextureSize: i32,
pub m_Overridden: bool,
pub m_TextureCompression: i32,
pub m_TextureFormat: i32,
pub m_ResizeAlgorithm: Option<i32>,
}Expand description
PlatformSettings is a sub class of the Unity engine since version 5.5.0f3.
Fields§
§m_AllowsAlphaSplitting: bool§m_BuildTarget: String§m_CompressionQuality: i32§m_CrunchedCompression: bool§m_MaxTextureSize: i32§m_Overridden: bool§m_TextureCompression: i32§m_TextureFormat: i32§m_ResizeAlgorithm: Option<i32>i32: (2017.2.0b2 - 2017.2.5f1)
Trait Implementations§
Source§impl Debug for PlatformSettings
impl Debug for PlatformSettings
Source§impl<'de> Deserialize<'de> for PlatformSettings
impl<'de> Deserialize<'de> for PlatformSettings
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for PlatformSettings
impl RefUnwindSafe for PlatformSettings
impl Send for PlatformSettings
impl Sync for PlatformSettings
impl Unpin for PlatformSettings
impl UnwindSafe for PlatformSettings
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more