pub struct PackedBitVector {
pub m_BitSize: u8,
pub m_Data: Vec<u8>,
pub m_NumItems: u32,
pub m_Range: f32,
pub m_Start: f32,
}Expand description
PackedBitVector is a sub class of the Unity engine since version 3.4.0.
Fields§
§m_BitSize: u8§m_Data: Vec<u8>§m_NumItems: u32§m_Range: f32§m_Start: f32Trait Implementations§
Source§impl Debug for PackedBitVector
impl Debug for PackedBitVector
Source§impl<'de> Deserialize<'de> for PackedBitVector
impl<'de> Deserialize<'de> for PackedBitVector
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for PackedBitVector
impl RefUnwindSafe for PackedBitVector
impl Send for PackedBitVector
impl Sync for PackedBitVector
impl Unpin for PackedBitVector
impl UnwindSafe for PackedBitVector
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more