pub struct NameToObjectMap {
pub m_ObjectToName: Vec<(PPtr, String)>,
}Expand description
NameToObjectMap is a sub class of the Unity engine since version 3.4.0.
Fields§
§m_ObjectToName: Vec<(PPtr, String)>Vec<(PPtr<Shader>, String)>: (3.4.0 - 2022.3.2f1)
Trait Implementations§
Source§impl Debug for NameToObjectMap
impl Debug for NameToObjectMap
Source§impl<'de> Deserialize<'de> for NameToObjectMap
impl<'de> Deserialize<'de> for NameToObjectMap
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for NameToObjectMap
impl RefUnwindSafe for NameToObjectMap
impl Send for NameToObjectMap
impl Sync for NameToObjectMap
impl Unpin for NameToObjectMap
impl UnwindSafe for NameToObjectMap
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more