pub struct MeshBlendShape {
pub firstVertex: u32,
pub hasNormals: bool,
pub hasTangents: bool,
pub vertexCount: u32,
pub aabbMaxDelta: Option<Vector3f>,
pub aabbMinDelta: Option<Vector3f>,
pub name: Option<String>,
}Expand description
MeshBlendShape is a sub class of the Unity engine since version 4.1.0.
Fields§
§firstVertex: u32§hasNormals: bool§hasTangents: bool§vertexCount: u32§aabbMaxDelta: Option<Vector3f>Vector3f: (4.1.0 - 4.2.2)
aabbMinDelta: Option<Vector3f>Vector3f: (4.1.0 - 4.2.2)
name: Option<String>String: (4.1.0 - 4.2.2)
Trait Implementations§
Source§impl Debug for MeshBlendShape
impl Debug for MeshBlendShape
Source§impl<'de> Deserialize<'de> for MeshBlendShape
impl<'de> Deserialize<'de> for MeshBlendShape
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for MeshBlendShape
impl RefUnwindSafe for MeshBlendShape
impl Send for MeshBlendShape
impl Sync for MeshBlendShape
impl Unpin for MeshBlendShape
impl UnwindSafe for MeshBlendShape
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more