MaterialInstanceSettings

Struct MaterialInstanceSettings 

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pub struct MaterialInstanceSettings {
Show 13 fields pub buildTargetSettings: Vec<BuildTargetSettings>, pub inputs: Vec<InputImportSettings>, pub materialInformation: ProceduralMaterialInformation, pub materialProperties: UnityPropertySheet, pub name: String, pub prototypeName: String, pub textureParameters: Vec<InputImportSettings>, pub lightmapFlags: Option<u32>, pub renderQueue: Option<i32>, pub shader: Option<PPtr>, pub shaderKeywords: Option<String>, pub shaderName: Option<String>, pub textureAssignments: Option<Vec<ProceduralTextureAssignment>>,
}
Expand description

MaterialInstanceSettings is a sub class of the Unity engine since version 3.4.0.

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§buildTargetSettings: Vec<BuildTargetSettings>§inputs: Vec<InputImportSettings>§materialInformation: ProceduralMaterialInformation§materialProperties: UnityPropertySheet§name: String§prototypeName: String§textureParameters: Vec<InputImportSettings>§lightmapFlags: Option<u32>

u32: (5.0.2f1 - 2017.4.40f1)

§renderQueue: Option<i32>

i32: (5.0.0f4 - 2017.4.40f1)

§shader: Option<PPtr>

PPtr<Shader>: (4.5.0 - 2017.4.40f1)

§shaderKeywords: Option<String>

String: (5.0.0f4 - 2017.4.40f1)

§shaderName: Option<String>

String: (3.4.0 - 2017.4.40f1)

§textureAssignments: Option<Vec<ProceduralTextureAssignment>>

Vec: (4.5.0 - 2017.4.40f1)

Trait Implementations§

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impl Debug for MaterialInstanceSettings

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for MaterialInstanceSettings

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for MaterialInstanceSettings

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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where U: From<T>,

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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