pub struct HeightMeshData {
pub m_Bounds: AABB,
pub m_Indices: Vec<i32>,
pub m_Nodes: Vec<HeightMeshBVNode>,
pub m_Vertices: Vec<Vector3f>,
}Expand description
HeightMeshData is a sub class of the Unity engine since version 5.0.0f4.
Fields§
§m_Bounds: AABB§m_Indices: Vec<i32>§m_Nodes: Vec<HeightMeshBVNode>§m_Vertices: Vec<Vector3f>Trait Implementations§
Source§impl Debug for HeightMeshData
impl Debug for HeightMeshData
Source§impl<'de> Deserialize<'de> for HeightMeshData
impl<'de> Deserialize<'de> for HeightMeshData
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for HeightMeshData
impl RefUnwindSafe for HeightMeshData
impl Send for HeightMeshData
impl Sync for HeightMeshData
impl Unpin for HeightMeshData
impl UnwindSafe for HeightMeshData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more