pub struct FlareElement {
pub m_Color: ColorRGBA,
pub m_Fade: bool,
pub m_ImageIndex: u32,
pub m_Position: f32,
pub m_Rotate: bool,
pub m_Size: f32,
pub m_UseLightColor: bool,
pub m_Zoom: bool,
}Expand description
FlareElement is a sub class of the Unity engine since version 3.4.0.
Fields§
§m_Color: ColorRGBA§m_Fade: bool§m_ImageIndex: u32§m_Position: f32§m_Rotate: bool§m_Size: f32§m_UseLightColor: bool§m_Zoom: boolTrait Implementations§
Source§impl Debug for FlareElement
impl Debug for FlareElement
Source§impl<'de> Deserialize<'de> for FlareElement
impl<'de> Deserialize<'de> for FlareElement
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for FlareElement
impl RefUnwindSafe for FlareElement
impl Send for FlareElement
impl Sync for FlareElement
impl Unpin for FlareElement
impl UnwindSafe for FlareElement
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more