pub struct EditorProjectAccess {
pub m_Name: String,
}Expand description
EditorProjectAccess is a class of the Unity engine since version 2018.1.0b2.
Fields§
§m_Name: StringTrait Implementations§
Source§impl Debug for EditorProjectAccess
impl Debug for EditorProjectAccess
Source§impl<'de> Deserialize<'de> for EditorProjectAccess
impl<'de> Deserialize<'de> for EditorProjectAccess
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for EditorProjectAccess
impl RefUnwindSafe for EditorProjectAccess
impl Send for EditorProjectAccess
impl Sync for EditorProjectAccess
impl Unpin for EditorProjectAccess
impl UnwindSafe for EditorProjectAccess
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more