pub struct Condition {
pub m_ConditionEvent: String,
pub m_ConditionMode: i32,
pub m_EventTreshold: f32,
pub m_ExitTime: f32,
}Expand description
Condition is a sub class of the Unity engine since version 4.0.0.
Fields§
§m_ConditionEvent: String§m_ConditionMode: i32§m_EventTreshold: f32§m_ExitTime: f32Trait Implementations§
Source§impl<'de> Deserialize<'de> for Condition
impl<'de> Deserialize<'de> for Condition
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for Condition
impl RefUnwindSafe for Condition
impl Send for Condition
impl Sync for Condition
impl Unpin for Condition
impl UnwindSafe for Condition
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more