pub struct VFXShaderSourceDesc {
pub compute: bool,
pub name: String,
pub source: String,
}Expand description
VFXShaderSourceDesc is a sub class of the Unity engine since version 2018.3.0f2.
Fields§
§compute: bool§name: String§source: StringTrait Implementations§
Source§impl Debug for VFXShaderSourceDesc
impl Debug for VFXShaderSourceDesc
Source§impl<'de> Deserialize<'de> for VFXShaderSourceDesc
impl<'de> Deserialize<'de> for VFXShaderSourceDesc
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for VFXShaderSourceDesc
impl RefUnwindSafe for VFXShaderSourceDesc
impl Send for VFXShaderSourceDesc
impl Sync for VFXShaderSourceDesc
impl Unpin for VFXShaderSourceDesc
impl UnwindSafe for VFXShaderSourceDesc
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more