pub struct VFXEditorSystemDesc {
pub buffers: Vec<VFXMapping>,
pub capacity: u32,
pub flags: i32,
pub layer: u32,
pub tasks: Vec<VFXEditorTaskDesc>,
pub values: Vec<VFXMapping>,
pub _type: Option<i32>,
}Expand description
VFXEditorSystemDesc is a sub class of the Unity engine since version 2018.3.0f2.
Fields§
§buffers: Vec<VFXMapping>§capacity: u32§flags: i32§layer: u32§tasks: Vec<VFXEditorTaskDesc>§values: Vec<VFXMapping>§_type: Option<i32>i32: (2018.3.0f2 - 2020.1.0a12)
Trait Implementations§
Source§impl Debug for VFXEditorSystemDesc
impl Debug for VFXEditorSystemDesc
Source§impl<'de> Deserialize<'de> for VFXEditorSystemDesc
impl<'de> Deserialize<'de> for VFXEditorSystemDesc
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for VFXEditorSystemDesc
impl RefUnwindSafe for VFXEditorSystemDesc
impl Send for VFXEditorSystemDesc
impl Sync for VFXEditorSystemDesc
impl Unpin for VFXEditorSystemDesc
impl UnwindSafe for VFXEditorSystemDesc
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more