pub struct SpriteData {
pub sprite: PPtr,
}Expand description
SpriteData is a sub class of the Unity engine since version 2017.1.0b1.
Fields§
§sprite: PPtrPPtr<[Object]>: (2017.1.0b1 - 2022.3.2f1)
Trait Implementations§
Source§impl Debug for SpriteData
impl Debug for SpriteData
Source§impl<'de> Deserialize<'de> for SpriteData
impl<'de> Deserialize<'de> for SpriteData
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for SpriteData
impl RefUnwindSafe for SpriteData
impl Send for SpriteData
impl Sync for SpriteData
impl Unpin for SpriteData
impl UnwindSafe for SpriteData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more