pub struct SkinnedCloth {Show 13 fields
pub m_BendingStiffness: f32,
pub m_Coefficients: Vec<ClothConstrainCoefficients>,
pub m_Damping: f32,
pub m_Enabled: u8,
pub m_ExternalAcceleration: Vector3f,
pub m_GameObject: PPtr,
pub m_RandomAcceleration: Vector3f,
pub m_SelfCollision: bool,
pub m_StretchingStiffness: f32,
pub m_Thickness: f32,
pub m_UseGravity: bool,
pub m_WorldAccelerationScale: f32,
pub m_WorldVelocityScale: f32,
}Expand description
SkinnedCloth is a class of the Unity engine since version 3.4.0.
Fields§
§m_BendingStiffness: f32§m_Coefficients: Vec<ClothConstrainCoefficients>§m_Damping: f32§m_Enabled: u8§m_ExternalAcceleration: Vector3f§m_GameObject: PPtrPPtr<GameObject>: (3.4.0 - 4.7.2)
m_RandomAcceleration: Vector3f§m_SelfCollision: bool§m_StretchingStiffness: f32§m_Thickness: f32§m_UseGravity: bool§m_WorldAccelerationScale: f32§m_WorldVelocityScale: f32Trait Implementations§
Source§impl Debug for SkinnedCloth
impl Debug for SkinnedCloth
Source§impl<'de> Deserialize<'de> for SkinnedCloth
impl<'de> Deserialize<'de> for SkinnedCloth
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for SkinnedCloth
impl RefUnwindSafe for SkinnedCloth
impl Send for SkinnedCloth
impl Sync for SkinnedCloth
impl Unpin for SkinnedCloth
impl UnwindSafe for SkinnedCloth
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more