pub struct PlatformShaderDefines {
pub defines_Tier1: Vec<u32>,
pub defines_Tier2: Vec<u32>,
pub defines_Tier3: Vec<u32>,
pub shaderPlatform: i32,
}Expand description
PlatformShaderDefines is a sub class of the Unity engine since version 2017.1.0b2.
Fields§
§defines_Tier1: Vec<u32>§defines_Tier2: Vec<u32>§defines_Tier3: Vec<u32>§shaderPlatform: i32Trait Implementations§
Source§impl Debug for PlatformShaderDefines
impl Debug for PlatformShaderDefines
Source§impl<'de> Deserialize<'de> for PlatformShaderDefines
impl<'de> Deserialize<'de> for PlatformShaderDefines
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for PlatformShaderDefines
impl RefUnwindSafe for PlatformShaderDefines
impl Send for PlatformShaderDefines
impl Sync for PlatformShaderDefines
impl Unpin for PlatformShaderDefines
impl UnwindSafe for PlatformShaderDefines
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more