pub struct HierarchicalSceneData {
pub m_SceneGUID: GUID,
}Expand description
HierarchicalSceneData is a sub class of the Unity engine since version 2019.3.0b1.
Fields§
§m_SceneGUID: GUIDTrait Implementations§
Source§impl Debug for HierarchicalSceneData
impl Debug for HierarchicalSceneData
Source§impl<'de> Deserialize<'de> for HierarchicalSceneData
impl<'de> Deserialize<'de> for HierarchicalSceneData
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for HierarchicalSceneData
impl RefUnwindSafe for HierarchicalSceneData
impl Send for HierarchicalSceneData
impl Sync for HierarchicalSceneData
impl Unpin for HierarchicalSceneData
impl UnwindSafe for HierarchicalSceneData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more