pub struct EmbeddedNativeType {
pub m_FloatArray: Vec<f32>,
pub m_String: String,
}Expand description
EmbeddedNativeType is a sub class of the Unity engine since version 2019.1.0b1.
Fields§
§m_FloatArray: Vec<f32>§m_String: StringTrait Implementations§
Source§impl Debug for EmbeddedNativeType
impl Debug for EmbeddedNativeType
Source§impl<'de> Deserialize<'de> for EmbeddedNativeType
impl<'de> Deserialize<'de> for EmbeddedNativeType
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for EmbeddedNativeType
impl RefUnwindSafe for EmbeddedNativeType
impl Send for EmbeddedNativeType
impl Sync for EmbeddedNativeType
impl Unpin for EmbeddedNativeType
impl UnwindSafe for EmbeddedNativeType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more