Cubemap

Struct Cubemap 

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pub struct Cubemap {
Show 28 fields pub m_ColorSpace: i32, pub m_CompleteImageSize: i64, pub m_Height: i32, pub m_ImageCount: i32, pub m_IsReadable: bool, pub m_LightmapFormat: i32, pub m_Name: String, pub m_SourceTextures: Vec<PPtr>, pub m_TextureDimension: i32, pub m_TextureFormat: i32, pub m_TextureSettings: GLTextureSettings, pub m_Width: i32, pub image_data: Option<Vec<u8>>, pub m_DownscaleFallback: Option<bool>, pub m_ForcedFallbackFormat: Option<i32>, pub m_IgnoreMasterTextureLimit: Option<bool>, pub m_IgnoreMipmapLimit: Option<bool>, pub m_IsAlphaChannelOptional: Option<bool>, pub m_IsPreProcessed: Option<bool>, pub m_MipCount: Option<i32>, pub m_MipMap: Option<bool>, pub m_MipmapLimitGroupName: Option<String>, pub m_MipsStripped: Option<i32>, pub m_PlatformBlob: Option<Vec<u8>>, pub m_ReadAllowed: Option<bool>, pub m_StreamData: Option<StreamingInfo>, pub m_StreamingMipmaps: Option<bool>, pub m_StreamingMipmapsPriority: Option<i32>,
}
Expand description

Cubemap is a class of the Unity engine since version 4.0.0. Exert from Unity’s scripting documentation: Class for handling cube maps, Use this to create or modify existing cube map assets. This class does not support Cubemap creation with a Crunch compression TextureFormat.

Fields§

§m_ColorSpace: i32§m_CompleteImageSize: i64§m_Height: i32

Height of the Texture in pixels (Read Only).

§m_ImageCount: i32§m_IsReadable: bool

Whether Unity stores an additional copy of this texture’s pixel data in CPU-addressable memory.

§m_LightmapFormat: i32§m_Name: String

The name of the object.

§m_SourceTextures: Vec<PPtr>

Vec<PPtr<Texture2D>>: (4.0.0 - 2022.3.2f1)

§m_TextureDimension: i32§m_TextureFormat: i32§m_TextureSettings: GLTextureSettings§m_Width: i32

Width of the Texture in pixels (Read Only).

§image_data: Option<Vec<u8>>

Vec: (4.0.0 - 2022.3.2f1)

§m_DownscaleFallback: Option<bool>

bool: (2017.3.0b1 - 2022.3.2f1)

§m_ForcedFallbackFormat: Option<i32>

i32: (2017.3.0b1 - 2022.3.2f1)

§m_IgnoreMasterTextureLimit: Option<bool>

bool: (2019.3.0f6 - 2022.2.0a18)

§m_IgnoreMipmapLimit: Option<bool>

bool: (2022.2.0f1 - 2022.3.2f1)

§m_IsAlphaChannelOptional: Option<bool>

bool: (2020.2.0b1 - 2022.3.2f1)

§m_IsPreProcessed: Option<bool>

bool: (2019.4.9f1 - 2022.3.2f1)

§m_MipCount: Option<i32>

i32: (5.2.0f2 - 2022.3.2f1)

§m_MipMap: Option<bool>

bool: (4.0.0 - 5.1.5f1)

§m_MipmapLimitGroupName: Option<String>

String: (2022.2.0f1 - 2022.3.2f1)

§m_MipsStripped: Option<i32>

i32: (2020.1.0b1 - 2022.3.2f1)

§m_PlatformBlob: Option<Vec<u8>>

Vec: (2020.2.0b1 - 2022.3.2f1)

§m_ReadAllowed: Option<bool>

bool: (4.0.0 - 5.4.6f3)

§m_StreamData: Option<StreamingInfo>

StreamingInfo: (5.3.0f1 - 2022.3.2f1)

§m_StreamingMipmaps: Option<bool>

Determines whether mipmap streaming is enabled for this Texture. bool: (2018.2.0b1 - 2022.3.2f1)

§m_StreamingMipmapsPriority: Option<i32>

Sets the relative priority for this Texture when reducing memory size to fit within the memory budget. i32: (2018.2.0b1 - 2022.3.2f1)

Trait Implementations§

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impl Debug for Cubemap

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for Cubemap

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for Cubemap

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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where T: ?Sized,

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fn borrow(&self) -> &T

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,