pub struct BuiltinShaderSettings {
pub m_Mode: i32,
pub m_Shader: PPtr,
}Expand description
BuiltinShaderSettings is a sub class of the Unity engine since version 5.0.0f4.
Fields§
§m_Mode: i32§m_Shader: PPtrPPtr<Shader>: (5.0.0f4 - 2022.3.2f1)
Trait Implementations§
Source§impl Debug for BuiltinShaderSettings
impl Debug for BuiltinShaderSettings
Source§impl<'de> Deserialize<'de> for BuiltinShaderSettings
impl<'de> Deserialize<'de> for BuiltinShaderSettings
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for BuiltinShaderSettings
impl RefUnwindSafe for BuiltinShaderSettings
impl Send for BuiltinShaderSettings
impl Sync for BuiltinShaderSettings
impl Unpin for BuiltinShaderSettings
impl UnwindSafe for BuiltinShaderSettings
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more