pub struct BuildReportScenesUsingAsset {
pub assetPath: String,
pub scenePaths: Vec<String>,
}Expand description
BuildReportScenesUsingAsset is a sub class of the Unity engine since version 2020.1.0b1.
Fields§
§assetPath: String§scenePaths: Vec<String>Trait Implementations§
Source§impl Debug for BuildReportScenesUsingAsset
impl Debug for BuildReportScenesUsingAsset
Source§impl<'de> Deserialize<'de> for BuildReportScenesUsingAsset
impl<'de> Deserialize<'de> for BuildReportScenesUsingAsset
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for BuildReportScenesUsingAsset
impl RefUnwindSafe for BuildReportScenesUsingAsset
impl Send for BuildReportScenesUsingAsset
impl Sync for BuildReportScenesUsingAsset
impl Unpin for BuildReportScenesUsingAsset
impl UnwindSafe for BuildReportScenesUsingAsset
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more