pub struct VFXEventDesc {
pub name: String,
pub playSystems: Vec<u32>,
pub stopSystems: Vec<u32>,
pub initSystems: Option<Vec<u32>>,
}Expand description
VFXEventDesc is a sub class of the Unity engine since version 2018.3.0f2.
Fields§
§name: String§playSystems: Vec<u32>§stopSystems: Vec<u32>§initSystems: Option<Vec<u32>>Vec
Trait Implementations§
Source§impl Debug for VFXEventDesc
impl Debug for VFXEventDesc
Source§impl<'de> Deserialize<'de> for VFXEventDesc
impl<'de> Deserialize<'de> for VFXEventDesc
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for VFXEventDesc
impl RefUnwindSafe for VFXEventDesc
impl Send for VFXEventDesc
impl Sync for VFXEventDesc
impl Unpin for VFXEventDesc
impl UnwindSafe for VFXEventDesc
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more