TextMesh

Struct TextMesh 

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pub struct TextMesh {
Show 13 fields pub m_Alignment: i16, pub m_Anchor: i16, pub m_CharacterSize: f32, pub m_Font: PPtr, pub m_FontSize: i32, pub m_FontStyle: i32, pub m_GameObject: PPtr, pub m_LineSpacing: f32, pub m_OffsetZ: f32, pub m_TabSize: f32, pub m_Text: String, pub m_Color: Option<ColorRGBA>, pub m_RichText: Option<bool>,
}
Expand description

TextMesh is a class of the Unity engine since version 3.4.0. Exert from Unity’s scripting documentation: A script interface for the text mesh component. See Also: text mesh component.

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§m_Alignment: i16

How lines of text are aligned (Left, Right, Center).

§m_Anchor: i16

Which point of the text shares the position of the Transform.

§m_CharacterSize: f32

The size of each character (This scales the whole text).

§m_Font: PPtr

The Font used. PPtr<Font>: (3.4.0 - 2022.3.2f1)

§m_FontSize: i32

The font size to use (for dynamic fonts).

§m_FontStyle: i32

The font style to use (for dynamic fonts).

§m_GameObject: PPtr

The game object this component is attached to. A component is always attached to a game object. PPtr<GameObject>: (3.4.0 - 2022.3.2f1)

§m_LineSpacing: f32

How much space will be in-between lines of text.

§m_OffsetZ: f32

How far should the text be offset from the transform.position.z when drawing.

§m_TabSize: f32

How much space will be inserted for a tab ‘\t’ character. This is a multiplum of the ‘spacebar’ character offset.

§m_Text: String

The text that is displayed.

§m_Color: Option<ColorRGBA>

The color used to render the text. ColorRGBA: (4.2.0 - 2022.3.2f1)

§m_RichText: Option<bool>

Enable HTML-style tags for Text Formatting Markup. bool: (4.0.0 - 2022.3.2f1)

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impl Debug for TextMesh

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for TextMesh

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for TextMesh

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,