pub struct RayTracingShaderImporter {
pub m_AssetBundleName: String,
pub m_AssetBundleVariant: String,
pub m_ExternalObjects: Vec<(SourceAssetIdentifier, PPtr)>,
pub m_Name: String,
pub m_UsedFileIDs: Vec<i64>,
pub m_UserData: String,
pub m_CurrentAPIMask: Option<u32>,
}Expand description
RayTracingShaderImporter is a class of the Unity engine since version 2019.3.0b1.
Fields§
§m_AssetBundleName: String§m_AssetBundleVariant: String§m_ExternalObjects: Vec<(SourceAssetIdentifier, PPtr)>Vec<(SourceAssetIdentifier, PPtr<[Object]>)>: (2019.3.0b1 - 2022.3.2f1)
m_Name: String§m_UsedFileIDs: Vec<i64>§m_UserData: String§m_CurrentAPIMask: Option<u32>u32: (2019.3.0b1 - 2020.3.48f1)
Trait Implementations§
Source§impl Debug for RayTracingShaderImporter
impl Debug for RayTracingShaderImporter
Source§impl<'de> Deserialize<'de> for RayTracingShaderImporter
impl<'de> Deserialize<'de> for RayTracingShaderImporter
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for RayTracingShaderImporter
impl RefUnwindSafe for RayTracingShaderImporter
impl Send for RayTracingShaderImporter
impl Sync for RayTracingShaderImporter
impl Unpin for RayTracingShaderImporter
impl UnwindSafe for RayTracingShaderImporter
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more