pub struct RayTracingShaderConstantBuffer {
pub byteSize: i32,
pub name: String,
pub params: Vec<RayTracingShaderParam>,
pub hash: Option<u32>,
}Expand description
RayTracingShaderConstantBuffer is a sub class of the Unity engine since version 2019.3.0b1.
Fields§
§byteSize: i32§name: String§params: Vec<RayTracingShaderParam>§hash: Option<u32>u32: (2020.1.0f1 - 2022.3.2f1)
Trait Implementations§
Source§impl<'de> Deserialize<'de> for RayTracingShaderConstantBuffer
impl<'de> Deserialize<'de> for RayTracingShaderConstantBuffer
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for RayTracingShaderConstantBuffer
impl RefUnwindSafe for RayTracingShaderConstantBuffer
impl Send for RayTracingShaderConstantBuffer
impl Sync for RayTracingShaderConstantBuffer
impl Unpin for RayTracingShaderConstantBuffer
impl UnwindSafe for RayTracingShaderConstantBuffer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more