PlayableDirector

Struct PlayableDirector 

Source
pub struct PlayableDirector {
    pub m_DirectorUpdateMode: i32,
    pub m_Enabled: u8,
    pub m_ExposedReferences: ExposedReferenceTable,
    pub m_GameObject: PPtr,
    pub m_InitialState: i32,
    pub m_InitialTime: f64,
    pub m_PlayableAsset: PPtr,
    pub m_SceneBindings: Vec<DirectorGenericBinding>,
    pub m_WrapMode: i32,
}
Expand description

PlayableDirector is a class of the Unity engine since version 2017.1.0b1. Exert from Unity’s scripting documentation: Instantiates a PlayableAsset and controls playback of Playable objects.

Fields§

§m_DirectorUpdateMode: i32§m_Enabled: u8

Enabled Behaviours are Updated, disabled Behaviours are not.

§m_ExposedReferences: ExposedReferenceTable§m_GameObject: PPtr

The game object this component is attached to. A component is always attached to a game object. PPtr<GameObject>: (2017.1.0b1 - 2022.3.2f1)

§m_InitialState: i32§m_InitialTime: f64

The time at which the Playable should start when first played.

§m_PlayableAsset: PPtr

The PlayableAsset that is used to instantiate a playable for playback. PPtr<[Object]>: (2017.1.0b1 - 2022.3.2f1)

§m_SceneBindings: Vec<DirectorGenericBinding>§m_WrapMode: i32

Trait Implementations§

Source§

impl Debug for PlayableDirector

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl<'de> Deserialize<'de> for PlayableDirector

Source§

fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
Source§

impl Serialize for PlayableDirector

Source§

fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,