pub struct PhysicsShape {
pub m_AdjacentEnd: Vector2f,
pub m_AdjacentStart: Vector2f,
pub m_Radius: f32,
pub m_ShapeType: i32,
pub m_UseAdjacentEnd: i32,
pub m_UseAdjacentStart: i32,
pub m_VertexCount: i32,
pub m_VertexStartIndex: i32,
}Expand description
PhysicsShape is a sub class of the Unity engine since version 2021.2.0b1.
Fields§
§m_AdjacentEnd: Vector2f§m_AdjacentStart: Vector2f§m_Radius: f32§m_ShapeType: i32§m_UseAdjacentEnd: i32§m_UseAdjacentStart: i32§m_VertexCount: i32§m_VertexStartIndex: i32Trait Implementations§
Source§impl Debug for PhysicsShape
impl Debug for PhysicsShape
Source§impl<'de> Deserialize<'de> for PhysicsShape
impl<'de> Deserialize<'de> for PhysicsShape
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for PhysicsShape
impl RefUnwindSafe for PhysicsShape
impl Send for PhysicsShape
impl Sync for PhysicsShape
impl Unpin for PhysicsShape
impl UnwindSafe for PhysicsShape
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more