pub struct PerformanceReportingSettings {
pub m_Enabled: bool,
}Expand description
PerformanceReportingSettings is a sub class of the Unity engine since version 5.6.0b1. Exert from Unity’s scripting documentation: Normally performance reporting is enabled from the Services window, but if writing your own editor extension, this API can be used.
Fields§
§m_Enabled: boolTrait Implementations§
Source§impl Debug for PerformanceReportingSettings
impl Debug for PerformanceReportingSettings
Source§impl<'de> Deserialize<'de> for PerformanceReportingSettings
impl<'de> Deserialize<'de> for PerformanceReportingSettings
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for PerformanceReportingSettings
impl RefUnwindSafe for PerformanceReportingSettings
impl Send for PerformanceReportingSettings
impl Sync for PerformanceReportingSettings
impl Unpin for PerformanceReportingSettings
impl UnwindSafe for PerformanceReportingSettings
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more