pub struct Oculus {
pub dashSupport: bool,
pub sharedDepthBuffer: bool,
pub lowOverheadMode: Option<bool>,
pub protectedContext: Option<bool>,
pub v2Signing: Option<bool>,
}Expand description
Oculus is a sub class of the Unity engine since version 2017.3.0f3.
Fields§
§dashSupport: bool§lowOverheadMode: Option<bool>bool: (2018.4.9f1 - 2020.2.0a15)
protectedContext: Option<bool>bool: (2018.4.9f1 - 2020.2.0a15)
v2Signing: Option<bool>bool: (2018.4.9f1 - 2020.2.0a15)
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Oculus
impl<'de> Deserialize<'de> for Oculus
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for Oculus
impl RefUnwindSafe for Oculus
impl Send for Oculus
impl Sync for Oculus
impl Unpin for Oculus
impl UnwindSafe for Oculus
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more