pub struct LightProbeGroup {
pub m_GameObject: PPtr,
pub m_Enabled: Option<u8>,
}Expand description
LightProbeGroup is a class of the Unity engine since version 3.5.0. Exert from Unity’s scripting documentation: Light Probe Group.
Fields§
§m_GameObject: PPtrThe game object this component is attached to. A component is always attached to a game object.
PPtr<GameObject>: (3.5.0 - 2022.3.2f1)
m_Enabled: Option<u8>Enabled Behaviours are Updated, disabled Behaviours are not. u8: (4.0.0 - 2022.3.2f1)
Trait Implementations§
Source§impl Debug for LightProbeGroup
impl Debug for LightProbeGroup
Source§impl<'de> Deserialize<'de> for LightProbeGroup
impl<'de> Deserialize<'de> for LightProbeGroup
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for LightProbeGroup
impl RefUnwindSafe for LightProbeGroup
impl Send for LightProbeGroup
impl Sync for LightProbeGroup
impl Unpin for LightProbeGroup
impl UnwindSafe for LightProbeGroup
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more