pub struct HeightMeshBVNode {
pub i: i32,
pub max: Vector3f,
pub min: Vector3f,
pub n: i32,
}Expand description
HeightMeshBVNode is a sub class of the Unity engine since version 5.0.0f4.
Fields§
§i: i32§max: Vector3f§min: Vector3f§n: i32Trait Implementations§
Source§impl Debug for HeightMeshBVNode
impl Debug for HeightMeshBVNode
Source§impl<'de> Deserialize<'de> for HeightMeshBVNode
impl<'de> Deserialize<'de> for HeightMeshBVNode
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for HeightMeshBVNode
impl RefUnwindSafe for HeightMeshBVNode
impl Send for HeightMeshBVNode
impl Sync for HeightMeshBVNode
impl Unpin for HeightMeshBVNode
impl UnwindSafe for HeightMeshBVNode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more