pub struct GLTextureSettings {
pub m_Aniso: i32,
pub m_FilterMode: i32,
pub m_MipBias: f32,
pub m_WrapMode: Option<i32>,
pub m_WrapU: Option<i32>,
pub m_WrapV: Option<i32>,
pub m_WrapW: Option<i32>,
}Expand description
GLTextureSettings is a sub class of the Unity engine since version 3.4.0.
Fields§
§m_Aniso: i32§m_FilterMode: i32§m_MipBias: f32§m_WrapMode: Option<i32>i32: (3.4.0 - 5.6.7f1)
m_WrapU: Option<i32>i32: (2017.1.0b1 - 2022.3.2f1)
m_WrapV: Option<i32>i32: (2017.1.0b1 - 2022.3.2f1)
m_WrapW: Option<i32>i32: (2017.1.0b1 - 2022.3.2f1)
Trait Implementations§
Source§impl Debug for GLTextureSettings
impl Debug for GLTextureSettings
Source§impl<'de> Deserialize<'de> for GLTextureSettings
impl<'de> Deserialize<'de> for GLTextureSettings
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for GLTextureSettings
impl RefUnwindSafe for GLTextureSettings
impl Send for GLTextureSettings
impl Sync for GLTextureSettings
impl Unpin for GLTextureSettings
impl UnwindSafe for GLTextureSettings
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more