pub struct AudioReverbFilter {Show 18 fields
pub m_DecayHFRatio: f32,
pub m_DecayTime: f32,
pub m_Density: f32,
pub m_Diffusion: f32,
pub m_DryLevel: f32,
pub m_Enabled: u8,
pub m_GameObject: PPtr,
pub m_HFReference: f32,
pub m_LFReference: f32,
pub m_ReflectionsDelay: f32,
pub m_ReflectionsLevel: f32,
pub m_ReverbDelay: f32,
pub m_ReverbLevel: f32,
pub m_ReverbPreset: i32,
pub m_Room: f32,
pub m_RoomHF: f32,
pub m_RoomLF: f32,
pub m_RoomRolloff: Option<f32>,
}Expand description
AudioReverbFilter is a class of the Unity engine since version 3.4.0. Exert from Unity’s scripting documentation: The Audio Reverb Filter takes an Audio Clip and distorts it to create a custom reverb effect. See Also: Audio Reverb Filter information.
Fields§
§m_DecayHFRatio: f32Decay HF Ratio : High-frequency to low-frequency decay time ratio. Ranges from 0.1 to 2.0. Default is 0.5.
m_DecayTime: f32Reverberation decay time at low-frequencies in seconds. Ranges from 0.1 to 20.0. Default is 1.0.
m_Density: f32Reverberation density (modal density) in percent. Ranges from 0.0 to 100.0. Default is 100.0.
m_Diffusion: f32Reverberation diffusion (echo density) in percent. Ranges from 0.0 to 100.0. Default is 100.0.
m_DryLevel: f32Mix level of dry signal in output in millibels (mB). Ranges from -10000.0 to 0.0. Default is 0.
m_Enabled: u8Enabled Behaviours are Updated, disabled Behaviours are not.
m_GameObject: PPtrThe game object this component is attached to. A component is always attached to a game object.
PPtr<GameObject>: (3.4.0 - 2022.3.2f1)
m_HFReference: f32Reference high frequency in hertz (Hz). Ranges from 1000.0 to 20000.0. Default is 5000.0.
m_LFReference: f32Reference low-frequency in hertz (Hz). Ranges from 20.0 to 1000.0. Default is 250.0.
m_ReflectionsDelay: f32Late reverberation level relative to room effect in millibels (mB). Ranges from -10000.0 to 2000.0. Default is 0.0.
m_ReflectionsLevel: f32Early reflections level relative to room effect in millibels (mB). Ranges from -10000.0 to 1000.0. Default is -10000.0.
m_ReverbDelay: f32Late reverberation delay time relative to first reflection in seconds. Ranges from 0.0 to 0.1. Default is 0.04.
m_ReverbLevel: f32Late reverberation level relative to room effect in millibels (mB). Ranges from -10000.0 to 2000.0. Default is 0.0.
m_ReverbPreset: i32Set/Get reverb preset properties.
m_Room: f32Room effect level at low frequencies in millibels (mB). Ranges from -10000.0 to 0.0. Default is 0.0.
m_RoomHF: f32Room effect high-frequency level re. low frequency level in millibels (mB). Ranges from -10000.0 to 0.0. Default is 0.0.
m_RoomLF: f32Room effect low-frequency level in millibels (mB). Ranges from -10000.0 to 0.0. Default is 0.0.
m_RoomRolloff: Option<f32>f32: (3.4.0 - 5.6.0b9)