pub struct AudioHighPassFilter {
pub m_CutoffFrequency: f32,
pub m_Enabled: u8,
pub m_GameObject: PPtr,
pub m_HighpassResonanceQ: f32,
}Expand description
AudioHighPassFilter is a class of the Unity engine since version 3.4.0. Exert from Unity’s scripting documentation: The Audio High Pass Filter passes high frequencies of an AudioSource, and cuts off signals with frequencies lower than the Cutoff Frequency. See Also: Audio High Pass Filter information.
Fields§
§m_CutoffFrequency: f32Highpass cutoff frequency in hz. 10.0 to 22000.0. Default = 5000.0.
m_Enabled: u8Enabled Behaviours are Updated, disabled Behaviours are not.
m_GameObject: PPtrThe game object this component is attached to. A component is always attached to a game object.
PPtr<GameObject>: (3.4.0 - 2022.3.2f1)
m_HighpassResonanceQ: f32Determines how much the filter’s self-resonance isdampened.
Trait Implementations§
Source§impl Debug for AudioHighPassFilter
impl Debug for AudioHighPassFilter
Source§impl<'de> Deserialize<'de> for AudioHighPassFilter
impl<'de> Deserialize<'de> for AudioHighPassFilter
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for AudioHighPassFilter
impl RefUnwindSafe for AudioHighPassFilter
impl Send for AudioHighPassFilter
impl Sync for AudioHighPassFilter
impl Unpin for AudioHighPassFilter
impl UnwindSafe for AudioHighPassFilter
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more