pub struct AssetMetaData {
pub assetStoreRef: u64,
pub guid: GUID,
pub labels: Vec<String>,
pub originalName: String,
pub pathName: String,
pub licenseType: Option<i32>,
pub originalChangeset: Option<u32>,
pub originalDigest: Option<Enum_MdFour__Hash128>,
pub originalParent: Option<GUID>,
pub timeCreated: Option<u64>,
}Expand description
AssetMetaData is a class of the Unity engine since version 3.4.0.
Fields§
§assetStoreRef: u64§guid: GUID§labels: Vec<String>§originalName: String§pathName: String§licenseType: Option<i32>i32: (5.0.0f4 - 2017.4.5f1)
originalChangeset: Option<u32>u32: (3.4.0 - 5.6.7f1)
originalDigest: Option<Enum_MdFour__Hash128>MdFour: (3.4.0 - 4.7.2); Hash128: (5.0.0f4 - 5.6.7f1)
originalParent: Option<GUID>GUID: (3.4.0 - 5.6.7f1)
timeCreated: Option<u64>u64: (5.0.0f4 - 2017.4.5f1)
Trait Implementations§
Source§impl Debug for AssetMetaData
impl Debug for AssetMetaData
Source§impl<'de> Deserialize<'de> for AssetMetaData
impl<'de> Deserialize<'de> for AssetMetaData
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for AssetMetaData
impl RefUnwindSafe for AssetMetaData
impl Send for AssetMetaData
impl Sync for AssetMetaData
impl Unpin for AssetMetaData
impl UnwindSafe for AssetMetaData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more