pub struct VisualEffectAsset {
pub m_Infos: VisualEffectInfo,
pub m_Name: String,
pub m_Systems: Vec<VFXSystemDesc>,
}Expand description
VisualEffectAsset is a class of the Unity engine since version 2018.3.0f2. Exert from Unity’s scripting documentation: This class contains a graph of the elements needed to describe a visual effect. These include: the visual effects system, generated shaders, and compiled data. See Also: VisualEffect.
Fields§
§m_Infos: VisualEffectInfo§m_Name: StringThe name of the object.
m_Systems: Vec<VFXSystemDesc>Trait Implementations§
Source§impl Debug for VisualEffectAsset
impl Debug for VisualEffectAsset
Source§impl<'de> Deserialize<'de> for VisualEffectAsset
impl<'de> Deserialize<'de> for VisualEffectAsset
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for VisualEffectAsset
impl RefUnwindSafe for VisualEffectAsset
impl Send for VisualEffectAsset
impl Sync for VisualEffectAsset
impl Unpin for VisualEffectAsset
impl UnwindSafe for VisualEffectAsset
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more