pub struct SerializedProgram {
pub m_SubPrograms: Vec<SerializedSubProgram>,
pub m_CommonParameters: Option<SerializedProgramParameters>,
pub m_ParameterBlobIndices: Option<Vec<Vec<u32>>>,
pub m_PlayerSubPrograms: Option<Vec<Vec<SerializedPlayerSubProgram>>>,
pub m_SerializedKeywordStateMask: Option<Vec<u16>>,
}Expand description
SerializedProgram is a sub class of the Unity engine since version 5.5.0f3.
Fields§
§m_SubPrograms: Vec<SerializedSubProgram>§m_CommonParameters: Option<SerializedProgramParameters>SerializedProgramParameters: (2020.3.2f1 - 2022.3.2f1)
m_ParameterBlobIndices: Option<Vec<Vec<u32>>>Vec<Vec
m_PlayerSubPrograms: Option<Vec<Vec<SerializedPlayerSubProgram>>>Vec<Vec
m_SerializedKeywordStateMask: Option<Vec<u16>>Vec
Trait Implementations§
Source§impl Debug for SerializedProgram
impl Debug for SerializedProgram
Source§impl<'de> Deserialize<'de> for SerializedProgram
impl<'de> Deserialize<'de> for SerializedProgram
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for SerializedProgram
impl RefUnwindSafe for SerializedProgram
impl Send for SerializedProgram
impl Sync for SerializedProgram
impl Unpin for SerializedProgram
impl UnwindSafe for SerializedProgram
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more