pub struct RayTracingShaderBuiltinSampler {
pub bindPoint: i32,
pub sampler: u32,
}Expand description
RayTracingShaderBuiltinSampler is a sub class of the Unity engine since version 2019.3.0b1.
Fields§
§bindPoint: i32§sampler: u32Trait Implementations§
Source§impl<'de> Deserialize<'de> for RayTracingShaderBuiltinSampler
impl<'de> Deserialize<'de> for RayTracingShaderBuiltinSampler
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for RayTracingShaderBuiltinSampler
impl RefUnwindSafe for RayTracingShaderBuiltinSampler
impl Send for RayTracingShaderBuiltinSampler
impl Sync for RayTracingShaderBuiltinSampler
impl Unpin for RayTracingShaderBuiltinSampler
impl UnwindSafe for RayTracingShaderBuiltinSampler
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more