PolygonCollider2D

Struct PolygonCollider2D 

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pub struct PolygonCollider2D {
Show 20 fields pub m_Enabled: u8, pub m_GameObject: PPtr, pub m_IsTrigger: bool, pub m_Material: PPtr, pub m_AutoTiling: Option<bool>, pub m_CallbackLayers: Option<BitField>, pub m_ContactCaptureLayers: Option<BitField>, pub m_Density: Option<f32>, pub m_ExcludeLayers: Option<BitField>, pub m_ForceReceiveLayers: Option<BitField>, pub m_ForceSendLayers: Option<BitField>, pub m_IncludeLayers: Option<BitField>, pub m_LayerOverridePriority: Option<i32>, pub m_Offset: Option<Vector2f>, pub m_Points: Option<Polygon2D>, pub m_Poly: Option<Polygon2D>, pub m_SpriteTilingProperty: Option<SpriteTilingProperty>, pub m_UseDelaunayMesh: Option<bool>, pub m_UsedByComposite: Option<bool>, pub m_UsedByEffector: Option<bool>,
}
Expand description

PolygonCollider2D is a class of the Unity engine since version 4.3.0. Exert from Unity’s scripting documentation: Collider for 2D physics representing an arbitrary polygon defined by its vertices. See Also: BoxCollider2D, CircleCollider2D, EdgeCollider2D.

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§m_Enabled: u8

Enabled Behaviours are Updated, disabled Behaviours are not.

§m_GameObject: PPtr

The game object this component is attached to. A component is always attached to a game object. PPtr<GameObject>: (4.3.0 - 2022.3.2f1)

§m_IsTrigger: bool

Is this collider configured as a trigger?

§m_Material: PPtr

PPtr<PhysicsMaterial2D>: (4.3.0 - 2022.3.2f1)

§m_AutoTiling: Option<bool>

Determines whether the PolygonCollider2D’s shape is automatically updated based on a SpriteRenderer’s tiling properties. bool: (5.6.0f1 - 2022.3.2f1)

§m_CallbackLayers: Option<BitField>

The Layers that this Collider2D will report collision or trigger callbacks for during a contact with another Collider2D. BitField: (2022.2.0b1 - 2022.3.2f1)

§m_ContactCaptureLayers: Option<BitField>

The layers of other Collider2D involved in contacts with this Collider2D that will be captured. BitField: (2022.2.0b1 - 2022.3.2f1)

§m_Density: Option<f32>

The density of the collider used to calculate its mass (when auto mass is enabled). f32: (5.3.0f1 - 2022.3.2f1)

§m_ExcludeLayers: Option<BitField>

The additional Layers that this Collider2D should exclude when deciding if a contact with another Collider2D should happen or not. BitField: (2022.2.0b1 - 2022.3.2f1)

§m_ForceReceiveLayers: Option<BitField>

The Layers that this Collider2D can receive forces from during a Collision contact with another Collider2D. BitField: (2022.2.0b1 - 2022.3.2f1)

§m_ForceSendLayers: Option<BitField>

The Layers that this Collider2D is allowed to send forces to during a Collision contact with another Collider2D. BitField: (2022.2.0b1 - 2022.3.2f1)

§m_IncludeLayers: Option<BitField>

The additional Layers that this Collider2D should include when deciding if a contact with another Collider2D should happen or not. BitField: (2022.2.0b1 - 2022.3.2f1)

§m_LayerOverridePriority: Option<i32>

A decision priority assigned to this Collider2D used when there is a conflicting decision on whether a contact between itself and another Collision2D should happen or not. i32: (2022.2.0b1 - 2022.3.2f1)

§m_Offset: Option<Vector2f>

The local offset of the collider geometry. Vector2f: (5.0.0f4 - 2022.3.2f1)

§m_Points: Option<Polygon2D>

Corner points that define the collider’s shape in local space. Polygon2D: (5.0.0f4 - 2022.3.2f1)

§m_Poly: Option<Polygon2D>

Polygon2D: (4.3.0 - 4.7.2)

§m_SpriteTilingProperty: Option<SpriteTilingProperty>

SpriteTilingProperty: (5.6.0f1 - 2022.3.2f1)

§m_UseDelaunayMesh: Option<bool>

When the value is true, the Collider uses an additional Delaunay triangulation step to produce the Collider mesh. When the value is false, this additional step does not occur. bool: (2022.1.0b1 - 2022.3.2f1)

§m_UsedByComposite: Option<bool>

Sets whether the Collider will be used or not used by a CompositeCollider2D. bool: (5.6.0b1 - 2022.3.2f1)

§m_UsedByEffector: Option<bool>

Whether the collider is used by an attached effector or not. bool: (5.0.0f4 - 2022.3.2f1)

Trait Implementations§

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impl Debug for PolygonCollider2D

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for PolygonCollider2D

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for PolygonCollider2D

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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