pub struct Lumin {
pub depthFormat: i32,
pub enableGLCache: bool,
pub frameTiming: i32,
pub glCacheMaxBlobSize: u32,
pub glCacheMaxFileSize: u32,
}Expand description
Lumin is a sub class of the Unity engine since version 2019.1.0b1.
Fields§
§depthFormat: i32§enableGLCache: bool§frameTiming: i32§glCacheMaxBlobSize: u32§glCacheMaxFileSize: u32Trait Implementations§
Source§impl<'de> Deserialize<'de> for Lumin
impl<'de> Deserialize<'de> for Lumin
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for Lumin
impl RefUnwindSafe for Lumin
impl Send for Lumin
impl Sync for Lumin
impl Unpin for Lumin
impl UnwindSafe for Lumin
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more