LightBakingOutput

Struct LightBakingOutput 

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pub struct LightBakingOutput {
    pub probeOcclusionLightIndex: i32,
    pub isBaked: Option<bool>,
    pub lightmapBakeMode: Option<LightmapBakeMode>,
    pub lightmappingMask: Option<i32>,
    pub occlusionMaskChannel: Option<i32>,
    pub shadowMaskChannel: Option<i32>,
}
Expand description

LightBakingOutput is a sub class of the Unity engine since version 5.6.0f1. Exert from Unity’s scripting documentation: Struct describing the result of a Global Illumination bake for a given light. The example below demonstrates how you can check the baked status of a light and change its active state.

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§probeOcclusionLightIndex: i32

In case of a LightmapBakeType.Mixed light, contains the index of the light as seen from the occlusion probes point of view if any, otherwise -1.

§isBaked: Option<bool>

Is the light contribution already stored in lightmaps and/or lightprobes? bool: (2017.3.0b1 - 2022.3.2f1)

§lightmapBakeMode: Option<LightmapBakeMode>

LightmapBakeMode: (2017.3.0b1 - 2022.3.2f1)

§lightmappingMask: Option<i32>

i32: (5.6.0f1 - 2017.2.5f1)

§occlusionMaskChannel: Option<i32>

In case of a LightmapBakeType.Mixed light, contains the index of the occlusion mask channel to use if any, otherwise -1. i32: (5.6.0f1 - 2022.3.2f1)

§shadowMaskChannel: Option<i32>

i32: (5.6.0b2 - 5.6.0b4)

Trait Implementations§

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impl Debug for LightBakingOutput

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for LightBakingOutput

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for LightBakingOutput

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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